Swiftless

OSX and PC

This article is going to give a brief comparison of OSX and Windows 7 in relation to OpenGL programming, and programming in general. I am in no way wanting to start a flame war, but feel free

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  • September 30, 2010
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Hey all,

I apologize for the delay, especially since this tutorial is not massive. Currently I am on Uni holidays, but I have been working and doing assignments.

However I have found time to finish off the third OpenGL 4 …

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  • September 29, 2010
OpenGL 3.x and OpenGL 4.x remove all matrix functions and force the developer to handle all matrices themselves. This is both a good and a bad thing. For beginners it takes a little more effort to understand OpenGL itself, and for professionals, it allows you complete freedom over your matrices.
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  • September 29, 2010
  • 24

Hey everyone,

This post is just to let everyone know that I have not forgotten about the site. I have been extremely busy with university and while I have got the and done for the next three OpenGL 4 tutorials, …

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  • August 23, 2010

Hey Everyone,

The second of the new OpenGL 4 tutorials is now up and available for reading and downloading. This one introduces the GLSL shaders from the GLSL section of the site in to our new OpenGL 4 framework.

Cheers,…

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  • August 8, 2010
OpenGL 3.x and OpenGL 4.x rely on you to use shaders for all of your effects. This tutorial will show you how to incorporate the shaders from the GLSL section of the site into our new framework.
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  • August 8, 2010
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Hey Everyone,

I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files.

When I get on my PC next, I will …

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  • August 3, 2010
OpenGL 3.x and OpenGL 4.x came out all of a sudden, but not many people made the switch. Here you will learn how to create a window with an OpenGL 3.2 capable context, which can be used as a basis for further tutorials.
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  • August 3, 2010
  • 81

Hey Everyone,

It’s been a little while, but I have finally pumped out another tutorial, this time on bump mapping using GLSL.

Go take a look and let me know what you think.

Cheers,
Swiftless

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  • June 24, 2010
GLSL Bump Mapping Tutorial PreviewBump mapping adds an extra sense of realism to today's computer graphics applications that is so simple, it just cannot be ignored. Learn how to do this in GLSL with OpenGL.
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  • June 24, 2010
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