It’s been a long time since I’ve updated the site, the last post I made was in September last year. I’m still alive and the site is only growing in popularity, slowly but surely.
Every couple of months …
It’s been a long time since I’ve updated the site, the last post I made was in September last year. I’m still alive and the site is only growing in popularity, slowly but surely.
Every couple of months …
Atli has commented on a post with the following CSS which (without testing it personally), should make the older tutorials readable up until I get the time to make them fit in with the current theme.
He used …
I have switched the theme entirely, hopefully the site looks …
In a sneak addition to the site, I have put up a demonstration of how to set up a WebGL canvas!
WebGL for those that do not know, is a form of OpenGL based on the OpenGL ES …
After a long time of waiting, I have finally put up a new tutorial on OpenGL 4, this time showing how to use two VBO’s inside of our VAO to color and draw our shapes at the same …
As promised, I have put up a new tutorial, this time for OpenGL 3.x and 4.x showing how to use VAO’s and VBOS (Vertex Array Objects and Vertex Buffer Objects) to render geometry to the screen.
Cheers,
Swiftless…
There has been quite a delay since my last update to the site, about 2 and a bit months I believe.
Well I have finished Uni for the year now and plan to get back into the swing …
I apologize for the delay, especially since this tutorial is not massive. Currently I am on Uni holidays, but I have been working and doing assignments.
However I have found time to finish off the third OpenGL 4 …
This post is just to let everyone know that I have not forgotten about the site. I have been extremely busy with university and while I have got the and done for the next three OpenGL 4 tutorials, …
The second of the new OpenGL 4 tutorials is now up and available for reading and downloading. This one introduces the GLSL shaders from the GLSL section of the site in to our new OpenGL 4 framework.
Cheers,…