buffer

Terrain Vertex Buffer Object Tutorial PreviewVertex Buffer Objects are used to store vertices, their indices and other information on the graphics card, for OpenGL to access directly. They are extremely fast and effecient, and are meant to supersede Display Lists. So lets use them for our terrain!
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  • March 25, 2010
  • 16
OpenGL Double Buffering Tutorial PreviewWhile single buffering still displays our final image, it can cause artifacts. Double buffering lets us draw everything in a second buffer, and when finished, lets us transfer it to the screen for a smoother application.
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  • March 25, 2010
  • 12