generation

OpenGL Mipmap Tutorial PreviewMip maps are an essential texture extension, which creates scaled down versions of a texture and uses them when an object gets further away, or closer to the near plane. This scaled down version of the texture, makes for nicer, smoother looking textures.
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  • March 25, 2010
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OpenGL Texture Coordinate Generation Tutorial PreviewWhen assigning a texture to an object, you need to declare the texture coordinates, little values between 0 and 1 that tell us which part of the image maps to which part of the 3D model. OpenGL has some texture coordinate methods for generic texturing.
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  • March 25, 2010
  • 11